Education is the base for a thriving society, and the transfer of knowledge has been a top priority for civilizations since the very beginning. People are constantly looking for ways to make knowledge transfer more easily, more quickly, and more effectively.
In the era of digital devices, we have an opportunity to enable better learning with technology. Virtual Reality (VR) seems to be the natural next step for the evolution of education.
What makes VR in education beneficial?
Virtual reality can be used to enhance student learning and engagement. VR education can transform the way educational content is delivered; it works on the premise of creating a virtual world — real or imagined — and allows users not only see it but also interact with it. Being immersed in what you’re learning motivates you to fully understand it. It’ll require less cognitive load to process the information Here are some ways in which VR might change the face of education in the future.
Experiencing “Real” Life. Students can get some idea of what life was like in ancient Rome through descriptive passages in a textbook, but this just doesn’t seem real to them. You could show them a video about the life of Syrian refugees, but it just won’t be the same as experiencing it.
Education as we know it today often falls short of presenting students with hands-on experiences. What if you could take your students right now on an immigrant ship as it arrives on Ellis Island? What if you could put them deep in the ocean to observe the habits of marine life firsthand? VR has the potential to bring these experiences to life for them and give them a deeper, more authentic understanding.
More Empathy. The bubonic plague. The Holocaust. The rigorous lives of the early American pioneers. We want our students to learn more than mundane facts and dates about these events. We want them to develop the capacity to feel what others feel and to empathize. Such empathy gives them a deeper and wiser perspective on events in the world today, and they cannot get this simply by reading a textbook or writing an essay.
Help for Struggling Students. Traditionally, it has always been challenging to deliver a quality educational experience to students with special needs. With VR, such students have a way to easily access deep learning regardless of their developmental or cognitive challenges. Virtual Reality levels the playing field, giving the same learning opportunities to all.
Imparting More Relevance in Traditional Learning Experiences. VR experiences can inform and enhance more traditional learning activities. A student who needs to write an essay about a Shakespearean play will gain a deeper perspective by experiencing the play virtually. If your class is learning a language by corresponding with a class from another country, this exchange can be more meaningful after witnessing life in the target culture first-hand.
Initially, Virtual Reality may be slow to take off in the educational sector. But once it does, it can offer our students an educational experience that has never been imagined before.

5 key properties of good VR learning experiences
VR edu apps should have the following properties:
Immersive. Designers should strive to create the feeling that users are in an experience. For example, if you develop a history app, make history come alive for students.
Easy to use. Eliminate the need to have special skills to interact with a VR 3D design app.
Meaningful. Meaning is really important for students. You can’t create a good VR learning experience without a good story. That’s why it is so important to advance the art of storytelling. Stories quite simply provide the best vehicle for delivering messages that are not only heard and understood, but that also inspire and elicit action.
Adaptable. As Albert Einstein once said, “I never teach my pupils, I only attempt to provide the conditions in which they can learn.” VR experiences should allow students to explore at their own pace. The app should provide complete control over the level of difficulty. Designers should establish how students learn and then use this knowledge to design VR products that allow effective learning.
Measurable. Each educational tool should provide measured impact. Teachers should be able to track the metrics of education so they can measure the resulting knowledge of a subject. When designing experiences for VR education, it’s essential to choose appropriate metrics and make it clear what criteria will be used to measure success and failure.
Open New Horizons with VR Education
Virtual reality in education is on the horizon, and without a doubt, it’ll change the world as we know it. Twenty-first century classrooms will be technologically advanced places of learning, with VR technology significantly increasing students’ engagement and learning. VR experiences will inspire a whole new generation of young and bright students, ready to innovate and change the world.
At the same time, the next big thing in education no longer relies on technology, but rather on a teacher’s decision to push forward and adopt these technologies inside the classroom. The global goal should be to make knowledge available, accessible, and affordable for everyone on the planet.
References
- VR Seems To Be The Natural Next Step For The Evolution Of Education – https://xd.adobe.com/ideas/principles/emerging-technology/virtual-reality-will-change-learn-teach/
- Here are some ways in which VR might change the face of education in the future – https://www.robotlab.com/blog/a-vision-for-the-future-of-virtual-reality-in-education